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Texture Seam Visible In Blender But Not Substance. Ask a question, get answers, help others! @andy davies (metalliandy), yeah but there's no 16bit support in blender, textures are getting converted from 16 to 32 bits on load.
texturing Visible seam in texture Blender Stack Exchange from blender.stackexchange.com
Just like in sewing, a seam is where the ends of the image/cloth are sewn together. Everything is perfect and it works well. Hi, i tried making a texture for this hat but it has these weird seams that i can’t seem to get rid of.
@Andy Davies (Metalliandy), Yeah But There's No 16Bit Support In Blender, Textures Are Getting Converted From 16 To 32 Bits On Load.
Then i did export it in blender. These seams also show up during blender render. But it's not the texture, the seam is visible because of the lighting.
But Nothing Drawn On The Mesh.
Then i exported both models to sp. Normal map seams are visible at the uv borders of the mesh even after a clean bake. I'm attempting to make a low poly rock, and as you can see in the image my normal map has a serious seam along the lower portion of the rock.
Otherwise You Can Try Grabbing All Of The Faces.
Substance designer outputs are normally seamless. Ask a question, get answers, help others! How do i fix this.
How To Handle Uv Seams In Generated Textures?
A super quick tip showing you how to add a bleed in your texture painting so you don't get such an obvious seam. It's either a visible shift at the seam or it just looks warped from one side. However, if i zoom out, these lines become less visible:
I've Marked Seams On Hard Edges And Unwrapped The Low Poly:
The main reason why baking a normal would produce this result is because the low poly mesh normals are not set properly. The seam was there in my 320x320 render, but not in the 640x640 one. Hi there, i used 3dc to uv map a model (.obj).
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